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Operational Design in Wargaming Chapter 5 -Principles of War

"A serious problem in planning against American doctrine is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine."
My apologies to anyone who has ever had to serve on a battalion or above staff for the following…..
I am still working on an update to my series about war gaming in the modern (post -WWII) era.  In writing it, however, I think it is useful to understand the concept of the Principles of War and how they can be modeled on the table top and within a set of rules.  This is both to guide the designer and help the player understand the role of the commander their are seeking to represent.  There is no single agreed upon set of principles, however most of the lists include common factors, being American I suppose I will begin with them. •         Objective – Direct every military operation toward a clearly defined, decisive and attainable objective. The ultimate military purpose of war is the destruction of the enemy'…

Korean handgunners

More Korean Spearmen

Artillery for Saxony

More odds and ends....

Wait did I actually paint Saxons? Part II Special Infantry

Wait, did I actually paint Saxons?

Operational Design in Wargaming Chaper 4 Friction - What is that guy doing? Who told him to do that?

Chipping away at the pile!

Chariots of (not necessarily) Fire

Devil Dogs

Operational Design in Wargaming Chapter 3 - What's in a roll?

Feeling Limberer