Removed all the "text" cards minus "Darken the Skies"
All infantry move and fight 1 hex or move 2 hexes.
Cavalry move and fight three hexes. They throw 3 dice, 4 on the charge
Bows/Handguns fire 4 hexes with 2 dice or move 1 hex and fire 1. (Only swords and flags count)
Cannon fire three dice at 6 hexes (Swords, squares and flags count)
You roll the number of dice as you have rows on the stand. We only use Squares and Swords as hits (Helmets if commander attached)
|Initial Set-up, the Elves are defending their fords.|
|The Dwarf commander advances across a broad front.|
|The Elf Cavalry launches a vicious counter-attack, it is invariably destroyed.|
|The center cannot hold|
|Cannon fire punishes the elves lurking in the woods.|
|His central force spend, the Elf general commits his reserves|
|Chaos reigns in the dwarf center|
|With all of his infantry either eliminated, or spent, the Elf commander elects to with draw.|