|French Crusaders face off against the Aragonesse|
What I like
Simplicity - These rank as more beer and pretzel style rules for me, on par with Command and Colors: Ancients without the hex grid. The movement rules are very restrictive which requires you to think several moves ahead. It is a bucket of dice game, but that simply makes the modifiers easier to apply.
Single Unit Basing - I have mentioned this numerous times, but it really is the direction I have been moving over the last several years. I dislike fiddling with movement trays, and the more handling the figures get the more apt they are to be damaged.
Combat Resolution Roles - It is kind of a saving throw, but not quite as bad. In the "I go, You go" systems I always appreciate a mechanic that keeps both sides engaged in the game. The alternative is often one person going on break while waiting for his opponent to finish decimating his force.
|The French left advances|
What I am less fond of
|Spanish Knights ride down the French Crossbows.|
Treatment of Skirmishers - We have tried adding the evade rule to Basic Impetus as well as playing regular Impetus. I still don't think they adequately capture the historical capabilities of Light Cavalry Missile troops. Honestly, I think Skirmishers are the hardest thing to get right in war games (Maybe a close second to reconnaissance). They tend to be overpowered or simply speed bumps. They seem best suited for conducting screens in Impetus.
Missile Weapon Granularity - The missile weapons chart still does not sit well with me. This is a game system that boils down Armor, weapons, etc into a single VBU score for close combat, and then breaks down multiple tiers and sub-types for the missile weapons. It honestly seems like an artifact from a much more detailed game.
Integrated Leaders - I guess I am old fashioned, but I still like the ability to deploy my commanders as separate models on the battlefield. Whether this is for his heroic combat abilities (Skirmish level) or Command Influence (Larger), I prefer to be able to move him to the schwerpunkt.
So overall, I like the game system and intend on trying it out with a few more eras.