| French Crusaders face off against the Aragonesse |
What I like
Simplicity - These rank as more beer and pretzel style rules for me, on par with Command and Colors: Ancients without the hex grid. The movement rules are very restrictive which requires you to think several moves ahead. It is a bucket of dice game, but that simply makes the modifiers easier to apply.
Single Unit Basing - I have mentioned this numerous times, but it really is the direction I have been moving over the last several years. I dislike fiddling with movement trays, and the more handling the figures get the more apt they are to be damaged.
Combat Resolution Roles - It is kind of a saving throw, but not quite as bad. In the "I go, You go" systems I always appreciate a mechanic that keeps both sides engaged in the game. The alternative is often one person going on break while waiting for his opponent to finish decimating his force.
| The French left advances |
What I am less fond of
| Spanish Knights ride down the French Crossbows. |
Treatment of Skirmishers - We have tried adding the evade rule to Basic Impetus as well as playing regular Impetus. I still don't think they adequately capture the historical capabilities of Light Cavalry Missile troops. Honestly, I think Skirmishers are the hardest thing to get right in war games (Maybe a close second to reconnaissance). They tend to be overpowered or simply speed bumps. They seem best suited for conducting screens in Impetus.
Missile Weapon Granularity - The missile weapons chart still does not sit well with me. This is a game system that boils down Armor, weapons, etc into a single VBU score for close combat, and then breaks down multiple tiers and sub-types for the missile weapons. It honestly seems like an artifact from a much more detailed game.
Integrated Leaders - I guess I am old fashioned, but I still like the ability to deploy my commanders as separate models on the battlefield. Whether this is for his heroic combat abilities (Skirmish level) or Command Influence (Larger), I prefer to be able to move him to the schwerpunkt.
So overall, I like the game system and intend on trying it out with a few more eras.
Lovely tabletop and good review! Even though I don't get to play, I'm a fan. One of my favorite things is the ability to make multiple moves but at the risk of going disrupted and losing Impetus dice. When I used to play, double and triple moves were high risk, and sometimes, high payoff! I also like that impetuous troops launch themselves at the nearest unit. Lastly and most importantly, I do think the single base is brilliant.
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